Precise, scalable interfaces and clean game logic. Scale over Offset. No exceptions.
"Scale over Offset. Clean code over spaghetti. Systems built to last."
I'm real_heyokiaa — a Roblox UI designer and scripter. Every layout ships with Scale values only. No Offset hacks, no broken mobile layouts.
I wear multiple hats — developer, team leader, systems architect. Whether it's a shop UI with perfect aspect ratios or server-authoritative game logic, I care about doing it right the first time.
An asymmetric horror experience on Roblox. I handle the full UI pipeline and core scripting — from atmosphere-building screen effects to event-driven game state management. Every frame is intentional, every interaction is tight.
Leading the dev team and group infrastructure for DEAD-SYNC. My role spans technical architecture and team coordination — setting code standards, managing the development pipeline, building the core systems that hold everything together.
Leading Critical Velocity — a fast-paced Roblox title. Overseeing creative direction, managing the team, keeping quality high. The game's identity stays sharp at every level, from mechanical design to visual presentation.
UI layouts, scripting examples, and project breakdowns — assembling now.
Every UI element starts at zero Offset. Layouts planned with UDim2 Scale from the first frame. AnchorPoints set deliberately so everything works across all devices.
UIAspectRatioConstraint on every element that needs to stay proportional. UIListLayout and UIGridLayout handle spacing automatically — no manual math.
LocalScripts handle visuals. ServerScripts handle authority. RemoteEvents fire client-to-server. ModuleScripts keep logic reusable and readable throughout.
TweenService with Quart easing for natural UI motion. Every open and close has a matching animation. State tracked to prevent tween conflicts and double-fires.