real_heyokiaa
loading
About Projects Portfolio Skills Contact
Roblox UI Designer & Scripter

real_heyokiaa

Precise, scalable interfaces and clean game logic. Scale over Offset. No exceptions.

3
Active Projects
2
Teams Led
0px
Offset Used
Scroll

01 — About

The dev
behind the UI

"Scale over Offset. Clean code over spaghetti. Systems built to last."

I'm real_heyokiaa — a Roblox UI designer and scripter. Every layout ships with Scale values only. No Offset hacks, no broken mobile layouts.

I wear multiple hats — developer, team leader, systems architect. Whether it's a shop UI with perfect aspect ratios or server-authoritative game logic, I care about doing it right the first time.

🎨
UI Designer
Roblox Studio
Primary
📜
Scripter
LuaU
Primary
👥
Team Lead
Dev Management
Active

02 — Active Projects
01
Paradox
Developer — UI & Scripting
In Development

An asymmetric horror experience on Roblox. I handle the full UI pipeline and core scripting — from atmosphere-building screen effects to event-driven game state management. Every frame is intentional, every interaction is tight.

LuaUUI DesignTweenServiceLocalScriptHorror Mechanics
Role
Developer
Genre
Asymmetric Horror
Platform
Roblox
Status
In Dev
02
DEAD-SYNC
Dev & Team Leader
Scaling

Leading the dev team and group infrastructure for DEAD-SYNC. My role spans technical architecture and team coordination — setting code standards, managing the development pipeline, building the core systems that hold everything together.

Team LeadSystems DesignDev ManagementLuaU
Role
Dev & Lead
Group
DEAD-SYNC
Platform
Roblox
Status
Scaling
03
Critical Velocity
Leader
Active

Leading Critical Velocity — a fast-paced Roblox title. Overseeing creative direction, managing the team, keeping quality high. The game's identity stays sharp at every level, from mechanical design to visual presentation.

LeadershipFast-PacedGame DesignDirection
Role
Leader
Genre
Fast-Paced
Platform
Roblox
Status
Active

03 — Portfolio
Status

Coming
Soon

UI layouts, scripting examples, and project breakdowns — assembling now.

0% compiled
UI Design LuaU Scripting Shop Systems HUD Layouts

04 — Skills

Tools & Expertise

Roblox UI Design
95%
AutoScale / Kekui
92%
TweenService
85%
LuaU Scripting
80%
Team Leadership
88%
Game Design
75%
🎨
UI Design
Roblox Studio
📜
LuaU
Scripting
📐
AutoScale
Scale > Offset
TweenService
Animations
🔗
RemoteEvents
Client ↔ Server
🧩
ModuleScripts
Architecture
👥
Team Lead
Management
🎮
Game Design
Loops & Mechanics

05 — Process
01
Design in Scale

Every UI element starts at zero Offset. Layouts planned with UDim2 Scale from the first frame. AnchorPoints set deliberately so everything works across all devices.

02
Constrain Everything

UIAspectRatioConstraint on every element that needs to stay proportional. UIListLayout and UIGridLayout handle spacing automatically — no manual math.

03
Script Clean Logic

LocalScripts handle visuals. ServerScripts handle authority. RemoteEvents fire client-to-server. ModuleScripts keep logic reusable and readable throughout.

04
Animate with Intention

TweenService with Quart easing for natural UI motion. Every open and close has a matching animation. State tracked to prevent tween conflicts and double-fires.


06 — Contact

Let's build
something.

Open to commissions, collabs, and dev roles. If you need UI that works on mobile and scripts that don't break under load — reach out.

contact.sh

real_heyokiaa
real_heyokiaa
loading
About Projects Portfolio Skills Contact
Roblox UI Designer & Scripter

real_heyokiaa

Precise, scalable interfaces and clean game logic. Scale over Offset. No exceptions.

3
Active Projects
2
Teams Led
0px
Offset Used
Scroll

01 — About

The dev
behind the UI

"Scale over Offset. Clean code over spaghetti. Systems built to last."

I'm real_heyokiaa — a Roblox UI designer and scripter. Every layout ships with Scale values only. No Offset hacks, no broken mobile layouts.

I wear multiple hats — developer, team leader, systems architect. Whether it's a shop UI with perfect aspect ratios or server-authoritative game logic, I care about doing it right the first time.

🎨
UI Designer
Roblox Studio
Primary
📜
Scripter
LuaU
Primary
👥
Team Lead
Dev Management
Active

02 — Active Projects
01
Paradox
Developer — UI & Scripting
In Development

An asymmetric horror experience on Roblox. I handle the full UI pipeline and core scripting — from atmosphere-building screen effects to event-driven game state management. Every frame is intentional, every interaction is tight.

LuaUUI DesignTweenServiceLocalScriptHorror Mechanics
Role
Developer
Genre
Asymmetric Horror
Platform
Roblox
Status
In Dev
02
DEAD-SYNC
Dev & Team Leader
Scaling

Leading the dev team and group infrastructure for DEAD-SYNC. My role spans technical architecture and team coordination — setting code standards, managing the development pipeline, building the core systems that hold everything together.

Team LeadSystems DesignDev ManagementLuaU
Role
Dev & Lead
Group
DEAD-SYNC
Platform
Roblox
Status
Scaling
03
Critical Velocity
Leader
Active

Leading Critical Velocity — a fast-paced Roblox title. Overseeing creative direction, managing the team, keeping quality high. The game's identity stays sharp at every level, from mechanical design to visual presentation.

LeadershipFast-PacedGame DesignDirection
Role
Leader
Genre
Fast-Paced
Platform
Roblox
Status
Active

03 — Portfolio
Status

Coming
Soon

UI layouts, scripting examples, and project breakdowns — assembling now.

0% compiled
UI Design LuaU Scripting Shop Systems HUD Layouts

04 — Skills

Tools & Expertise

Roblox UI Design
95%
AutoScale / Kekui
92%
TweenService
85%
LuaU Scripting
80%
Team Leadership
88%
Game Design
75%
🎨
UI Design
Roblox Studio
📜
LuaU
Scripting
📐
AutoScale
Scale > Offset
TweenService
Animations
🔗
RemoteEvents
Client ↔ Server
🧩
ModuleScripts
Architecture
👥
Team Lead
Management
🎮
Game Design
Loops & Mechanics

05 — Process
01
Design in Scale

Every UI element starts at zero Offset. Layouts planned with UDim2 Scale from the first frame. AnchorPoints set deliberately so everything works across all devices.

02
Constrain Everything

UIAspectRatioConstraint on every element that needs to stay proportional. UIListLayout and UIGridLayout handle spacing automatically — no manual math.

03
Script Clean Logic

LocalScripts handle visuals. ServerScripts handle authority. RemoteEvents fire client-to-server. ModuleScripts keep logic reusable and readable throughout.

04
Animate with Intention

TweenService with Quart easing for natural UI motion. Every open and close has a matching animation. State tracked to prevent tween conflicts and double-fires.


06 — Contact

Let's build
something.

Open to commissions, collabs, and dev roles. If you need UI that works on mobile and scripts that don't break under load — reach out.

contact.sh